“This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world’s ending. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage.”

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ZWEIHÄNDER is a pastiche of many familiar themes found throughout low fantasy literature: the gritty portrayal of a society replete with clandestine conflict, political intrigues, vicious reprisals and terrifying supernatural elements. The Gamemaster will impose dramatic, tense situations upon players using intrigue, dangerous fights, the perils of the wilderness, heart-pumping chase scenes and more. These are the foundation of this book, as any one of them can prove lethal in very different ways. These challenges frame the drama of the adventure.
As the Gamemaster calls upon you to mold the flow of events, you roll the dice to determine success or failure.

But a role-playing game is much more than just a series of arbitrations between numbers on a sheet of paper, or a puzzle of arithmetic to be plotted out and solved. The lifeblood of your game will be expressed through role-playing, subtlety and complexity, for which dice alone are woefully inadequate. Your Characters will be comprised of moral strengths and flaws; in other styles of game, the rewards for success are based on successfully manipulating situations confronted towards the former and away from the latter. The strength of your game will not be in the overcoming of obstacles, but frequently in the act of simply facing them. Their spirit is as crucial as the dread they face; after all, the darkest recess is always found just outside the range of the flickering candle.

Zweihander - The Old World

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